Showing posts with label jobs. Show all posts
Showing posts with label jobs. Show all posts

Wednesday, June 6, 2012

UAT Sponsoring Trip to VFX Career Fair

The Visual Effects Society (VES) and CreativeHeads.net are hosting the VES Career Fair and Tech Expo on June 16, 2012, in three simultaneous locations - Los Angeles, London, and New York.
On the heels of our successful inaugural VFX Career Fair & Technology Expo last year, the Visual Effects Society presents our Worldwide VFX Career Fair. This will be a daylong event where the very best practitioners in the Visual Effects industry and the top companies in entertainment from around the world converge on Los Angeles, New York, Montreal, & San Francisco on Saturday, June 16, 2012 to employ, educate and inform the Visual Effects Community.
The VES VFX Global Career Fair & Technology Expo has the distinction of being the world’s largest Visual Effects specific Career Fair and Technology Expo dedicated solely to the Visual Effects professional. Exhibitions, Career Fair, Technology Showcases, and Software Master classes, all set the stage for the 2nd VES Career Fair and Technology Expo.
If you are interested, email ngraves@uat.edu. The entrance fee is $15 dollars and you must provide your own hotel room, but UAT will drive anyone interested there in the UAT Van!

Saturday, April 14, 2012

DV-Related Jobs at Valve

The folks at videogame studio Valve (makers of Portal, Half-Life, and more) have posted a couple of job openings that would be a good fit for UAT Digital Video alumni:

"Film Editor"
We’re looking for versatile, self-directed editors who have experience creating movies from previz to final output, especially films that contain elements of drama, action, and visual effects. You must enjoy working in a fast-paced, collaborative environment. Though editing has been called the "invisible art," your reel or body of work should demonstrate a mastery of the craft, an ability to iterate, and a solid understanding of visual storytelling.

Duties:
  • Integrate into a multi-disciplinary team (6-8 people) and continually produce useful rough edits based on the group’s collective conversations and decisions.
  • Iterate quickly and submit work that solves problems rather than creates them.
  • Self-manage and also be aware of the needs and requirements of those around you.
  • Generate ideas and use rough edits to communicate those ideas to the group.
Requirements:
  • Strong knowledge of an editing package or two, such as Final Cut, Avid, Premiere, etc.
  • Ability to deliver without an assistant editor
  • Must be flexible and react quickly to changes in the game environment
  • Communication skills that allow you to describe your process maturely and succinctly
  • One or more of the following (the more the better):
    • Basic knowledge of 3D packages such as Maya, Moto, SketchUp, etc.
    • Ability to frame shots, set up camera parameters, and create camera moves
    • Lighting skills (rough or final)
    • Ability to set up or tune special effects/particle systems (rough or final)
    • Character posing and animation skills (rough)
    • Sound design skills (rough)
    • An awareness and appreciation of Valve’s various Intellectual Properties
"Sound Designer"
We’re looking for an experienced sound designer and/or interactive audio "integrator" who can help us create sophisticated, emotionally-compelling audio experiences for a variety of media formats and products. You’ll collaborate with a team of broadly-skilled peers to make sound a powerful element in all current and future Valve products, from multimedia ads to video game consoles, PC, and on-line gaming.
Duties:
  • Identify audio opportunities and asset needs in Valve commercial and promotional products in a self-driven but collaborative manner.
  • Conceptualize, schedule, design, and produce high quality audio assets in accordance with the development and testing cycle of the product.
  • Integrate audio in both linear and interactive forms with Valve products using proprietary software.
  • Manage all necessary audio assets (sound files, scripts, models, etc.) associated with a product using the necessary software.
  • Work with engineers and artists to understand and help develop cutting-edge, proprietary audio technologies.
  • Test, debug, and assure the functional quality of all audio in a given product.
Requirements:
  • Bachelor's degree (or equivalent) in digital and analog audio production
  • Five years experience in:
    • Professional quality audio production and all related technologies
    • Game engine audio implementation technologies
    • Taking a video game or linear equivalent (e.g., film) from conception and development through publication and shipment

Saturday, February 18, 2012

Alumni Perspective: Always Be Prepared!

Preparation D – The Importance of Keeping Your Demo Reel Current (and With You)

by Evan Sprague

I’ve recently taken it upon myself to pursue Hollywood as a contractual endeavor. There’s several reasons why I made the decision to stay at Intel for probably the next 5-7 years (not the least of which is the amazing healthcare). While I get to work on some pretty cool projects here (the latest project I can’t talk about much, but let’s just say it involves vfx for a large studio whose name rhymes with “CreamLurks”), most of it doesn’t fall directly into the creative avenue that I seek to travel down. I’m at a point where I still yearn for that highly creative collaboration, even if it doesn’t pay much on the side.

So anyways, enough of my life story. In light of all these recent self-revelations, I hopped into the Craiglist LA gig postings under the film and video section and typed in “compositor”. Naturally, a ton of results popped up, most of which were for lower-budget productions, but were legit nonetheless.

I replied to a couple saying that I’m a passionate fx artist based out of Phoenix, I have an FTP server so remote working isn’t an issue, and even sent my professional resume for review. It was late at night so I figured if I was to hear anything back at all, it wouldn’t be until later the next day and I was seated with my laptop on my in-laws’ couch watching a movie. Much to my surprise, I immediately got a response from the contact for a project involving Tom Sizemore. He reviewed my resume and liked the idea of using me. He had only one question: “Do you have any work online that I could see?”

Oh crap.

I had wrought my own destruction on this day. My website is void because it’s full of old, hack work (some of which is clearly ripped off of video copilot) that doesn’t portray my focus properly. I have some portfolio work on my home computer, but it A.) Wasn’t assembled into any kind of reel, and B.) I had no breakdowns, only the final products (most pros require breakdowns as part of the reel).

Needless to say, I lost that gig. The lesson I took away from it all was ALWAYS have your work ready to show. Always. Don’t even ask about a job unless you’re ready to hand them a polished, refined demo reel as soon as they request it. But more importantly, don’t even make them request it. Put your work on Vimeo or Youtube and link them to it directly when you send your job inquiry. Never assume that they won’t contact back, or that you can get to your reel before they do. Treat every job inquiry like you’re going to be yanked into their office for an interview immediately afterwards, and I’m not just talking about having a completed reel in general. I’m saying even if you do, have it on you at all times. Got an iPhone? Great! Put your reel on it. So when you’re walking around the floor at Siggraph and you get talking to John Lasseter and he asks you what you do, you can put the visual communication medium we know as “Film” to use and show him then and there, with the tap of your finger. Make it your moving business card. Keep it with you like it’s your wallet (which it just might end up filling).

Bottom line, that gig I lost was one little fish in a sea of thousands. Another will come along, and this time I’ll be ready (I immediately made a shiny new reel over the next week). I’m relieved that I didn’t get this abrupt reminder on a much larger opportunity. All I’m saying is, don’t ever let that happen to you.

Thursday, November 17, 2011

Networked Blogs: 'Inventing Your Career'

Here's a blog post I saw that I thought would help anyone looking for that career stepping-stone right out of college:
I know for certain that when you invent your own career, you consciously choose to leverage your own talents, your own skills, your own preferences – rather than contorting yourself to fit into a narrow job description of someone else’s design.
Read the rest here. Great stuff.

Thursday, August 25, 2011

DV Job: MillionaireSeries.com

MillionaireSeries.com
Video Technology Part-time Job
Tempe, AZ


MillionaireSeries.com is a source for solutions to elevate your business and life.  We provide training, education and support for individuals and companies in service industries.  We are dedicated to helping businesses be successful and individuals grow and prosper.  We are located one block east of UAT on Baseline.

We have a part-time position open for someone skilled in audio/video technology.  We support our products and sales with audio and audio/video recordings that require edit and post production.  The ideal candidate will be fluent in Adobe Premier, Camtasia, Photoshop and Adobe Soundbooth.  Prior experience editing video is required.  Hours are flexible but work must be performed in our office.  Salary DOE.

Responsibilities
  • Edit video and audio including green screen and banners.
  • Mix video with audio.
  • Maintain / create procedures consistent with the work accomplished.
  • Assist with website maintenance.
  • Special projects as required.

Skills
  • Excellent organizational and communication skills.
  • Proficient in Adobe CS5 Production Premium.
  • Proficient in Camtasia, MS Word, MS Powerpoint, MS Excel and Outlook (Goldmine a plus)
  • Excellent interpersonal skills, sense of humor.

Please send qualified resumes to jimkenehan@millionaireseries.com.

Friday, August 5, 2011

Recent DV Job Postings

Here are a couple of DV-related job postings that have landed on our virtual desk for sharing with students and alumni.

Video Technologist at MillionaireSeries.com
We have a part-time position open for someone skilled in audio/video technology.  We support our products and sales with audio and audio/video recordings that require edit and post production.  The ideal candidate will be fluent in Adobe Premier, Camtasia, Photoshop and Adobe Soundbooth.  Prior experience editing video is required.  Hours are flexible but work must be performed in our office.  Salary DOE. We are located one block east of UAT on Baseline.

More info:email Jamie Robertson in Industry and Career Services at

jrobertson@uat.edu


MultiMedia Developer at ASU SkySong

Apply highly specialized technical and creative skills in media projects producing professional level video and audio recordings. Show competency in established production methods regarding audio and video; serve as a consultant to ASU Online staff and University faculty in designing and planning mutlimedia projects; work closely with a team in a small, fast paced, creative environment. Work both collaboratively and independently with minimal supervision; seek, evaluate and implement new and emerging technologies that have potential value for media delivery regarding teaching and learning.

More info: https://www.asu.edu/go/employment/?auth=guest&jobid=26911&SiteId=1&PostingSeq=1

Thursday, July 7, 2011

Work for the London 2012 Olympics

NBC has posted a number of production, logistics, and postproduction jobs for the 2012 Olympic Games in London, some of which are entry level and would be ideal for a recent graduate.

Check out the complete job listing here!

Tuesday, January 4, 2011

Animation Job: Arktos Entertainment

Arktos Entertainment is looking for a Contract Animator to work on a unique Online Combat Game around Bay Area of Los Angeles.

Responsibilities:

* Work closely with the development team to create quality animations for a realistic combat game
* Deliver Animation assets on schedule and with in Technical Specifications

Requirements:

* Experienced animator in 3DS Max and Motion Builder
* Experience in creating animations for a game play environment
* Thorough understanding of character modeling, rigging, skinning
* Ability to work cooperatively with others in a creative environment

Please send your resume and any online animation reference to:
ArtistsHR@thewarinc.com

Location, Salary, potential permanent position will be discussed at the completion of a successful interview.

Monday, September 20, 2010

Alumni Perspective: The Job Market

by Evan Sprague

My being on the cusp of twenty-five makes me “sage old” about as much as almost making minimum wage makes one rich. I don’t profess to have copious amounts of life experience, and I have yet to finish my first lap around the proverbial “block”. That said, I have traversed grades K-12 and weathered the squall of the ferocious undergraduate program. When a budding young teenager is preparing their triumphant foyer into the collegiate realm, I am a Jedi Master (especially considering the journey I took to finally reach my BA).

I know a certain teenager at the point in her life that we all dread; a senior in high school trying to figure out what exactly she wants to do with her future. It can be a daunting task, especially with all the adult figures in your life telling you that the choices you make now will forever seal the inevitable fate of your remaining years on this earth, as if life is the ancient temple in the opening scene of Raiders of the Lost Ark and a single bad step can bestow a murderous onslaught of pain and turmoil upon you.

I asked said young person what she wanted to do. She’s not quite sure, but has taken an interest in photography as a creative hobby. Of course I made the humble suggestion of pursuing it as both a major and a career. Her response was straight from the horse’s mouth, like she was quoting from a stock article in the NY Times. She said - and I quote - “Video is a fluctuating job market.”

Wow. You don’t say…

What I’m about to say isn’t necessarily directed at this person, so if you’re reading this - and you know who you are - I know you’ll make the right decisions for you. My point in this post isn’t that this girl should go into photography; I’m not the boss of her life and I don’t claim to always know what’s best for her. However, the comment that she made got me thinking about a more general concept.

This really struck a chord with me. When you’re 17 you’re supposed to have limitless inspiration and imagination. You’re supposed to be brimming with spirit, life, and creativity. You’re supposed to be an allegory for hope and innocence. One thing you’re not supposed to be is tossing your passions and dreams to the wayside because of the “fluctuating job market”. That phrase should not exist in your vernacular.

That said, it does. And this teenager is one of many out there right now who are repeating that same thing to themselves, dodging a shot at greatness to ensure that the paychecks come rolling in steadily. Even many college students in creative programs are switching majors, sometimes even entire universities to pursue a field that yields higher financial promise – all in a blind panic and fear that in ten years they’ll be in a dusty shack with no power or water, sucking beans out of a can.

Our society is dumbing itself down in the hopes of economic reconciliation. Parents are telling their children to search for jobs in high demand, forgetting that creativity and imagination are what breathe life into a dying job market.

I say to hell with what’s in high demand. I say to hell with what’s stable or financially secure. It’s important to find something you’re truly passionate about, research it’s job market and demographic, practice at it until you’re awesome, then make it so.

The biggest problem with our economy is that everything is becoming solely about money. Money is good, it pays our bills, but not at the cost of our humanity. Businesses in the 1800’s were more typically owned and operated by the craftsmen himself. He did the work, he used his skills to put food on his table and a roof over his head, and it didn’t matter if it was painting or making shoes. Then entrepreneurs came along and figured out methods of pushing out as much product as possible and removing the passion and craftsmanship from the business.

Our economy was thriving much more when people were doing things themselves instead of dropping pistons onto engines moving down the assembly line.

Take, for example, a person who aspires to become a musician. If you want a fluctuating job market, professional musician is about as a fluctuating as it gets. If you want it bad enough you might practice your instrument constantly, network, and look at a marketable means of getting your foot in the door. Maybe you can’t pay your bills by straight up playing your music, but what if you got your degree in sound engineering and worked in a recording studio? You’d be close to musicians, you’d get to network, and you might even pull down a decent salary. And who knows, maybe you can get into a band and moonlight playing gigs at jazz or rock clubs. Doesn’t that sound like a more attractive job than simply giving up and getting your degree in accounting or business?

An experienced and talented writer/actor in Phoenix once told me to wake up every morning and make a list of the five things you want most in life. Constantly repeating these things to yourself will breed motivation, discourage stagnation, and the universe will eventually align itself to provide. There’s a job out there for everyone and everything, you just have to find it. That’s one of the trials of life. No job is in such high demand that you can get your bachelor’s in it, march down to the nearest office and hop into a cubical without so much as an application; especially not in this economy. Every job takes work, every job takes countless hours on the phone or on the internet, submitting resumes and applications, weathering interviews (if you’re lucky enough to get that far), and writing cover letters. You’re more likely to excel in something that you’re in love with as opposed to the semi-decent-paying field you got into because it was a stable job market.

Life is about taking risks, and most of the time you’ll come out on top. There are twenty-four hours in a day. If you wake up at 7:00 AM every morning and go to bed at 11:00 PM, you’re waking life has only sixteen-hour days. Your job will work you eight hours a day, plus an hour lunch break, so you’re gone for nine hours a day, leaving only seven hours each day at maximum that you’ll be able to do anything not work related. Other than sleep, we spend more than half our lives at work. And that’s just factoring a standard 9-5 job; most jobs that pay a decent salary require you to put in ten or eleven hours a day, some even more. It’s critical that we spend this precious time doing something we’re passionate about.

I guess what I’m trying to say with all this is do what you love, and encourage your children to do what they love. Accept nothing less, and you’ll receive nothing less. When we get to the end of our lives, the accomplishments that we leave in our wake will be the only tangible things we’ll have to show for ourselves. An economy with no passion will surely wither and die, and no accounting or business job is going to save anyone.

Friday, September 17, 2010

You've Graduated. Now What?

"Luck is what happens when preparation meets opportunity." - Seneca, Roman philosopher, mid-1st century A.D.
You've just spent 3 years or so getting your degree. If you're a regular reader of this, that degree is probably in Digital Video and you've been forged in the crucible of one or more projects under my supervision. You know your stuff now. You really know it. You are prepared.

So now what?

Some of you will wait for opportunity to come knocking. Some of you will settle into life here in Arizona, or maybe back in your home town. You'll wonder why you're not working in this field that you love. You might even become bitter that your degree hasn't done more for you, that UAT hasn't done more for you, that I haven't done more for you. And unfortunately you might get stuck in that mode of thinking and if you do, you can rest assured that the elusive opportunity you seek will most certainly pass by your door without knocking.

But some of you - far too few in my humble opinion - will chase the dream and do whatever it takes to grab opportunity by the shirt collars and get its attention any way you can. You'll move to Los Angeles, or New York, or Austin, and you'll slowly but surely make it happen. You'll work for the Discovery Channel or on big-budget films like Avatar or maybe you'll rub elbows with one of our icons Robert Rodriguez. You might even stay here in the Valley and find a way to make a name for yourself here.

So what's the difference between these two groups of alumni? Well, the second group, the one chasing the opportunities - they make their own luck. They know that it's not enough to simply prepare. They know you have to chase it. You have to want it. And you have to be willing to go outside of your comfort zone and take a risk.

This week, one of my recent grads went through a mini-crisis that is both the reason for this blog entry and the proof of what I'm talking about. This grad went out to L.A. for a few days to hang with some of the other UATDV alumni who have landed out there, and he got a dose of how tough this business can be. The guys he spoke with out there - well, they're all looking for work right now. That's how it is sometimes. One day you're working on Avatar, the next you're "between gigs." It's rough, and it's not for the easily discouraged. Add to that the fact that this particular grad - whose demo reel is stellar (see below) - was being told by studios that he'd need four years of professional experience before they'd even consider him. All in all he came back from L.A. feeling very discouraged.

But did that stop him? No. He sat down with the Arizona Production Association guide and started researching postproduction houses here in the Valley. Turned out one of them had an opening for a freelancer with just this grad's skill set, starting immediately. On Monday was feeling like he'd had the wind knocked right out of his sails; but on Wednesday he started his first day working for a high-end post house on a project for a national client. Why? Is it because he's just lucky?

I say yes, he's lucky. Because he's done the preparation for the last three years and now he's actively pursuing the opportunities. He's not letting the business and its fickle ways get him down or stop him from making it happen. So let this be a lesson to all of you who are still waiting for opportunity to knock: You either make your own luck in this life, or you don't. It's all in your hands. Go after those opportunities. Chase 'em. Because they aren't going to chase you.
“Opportunity is missed by most people because it is dressed in overalls and looks like work.” - Thomas Alva Edison, American inventor of the motion picture

Tuesday, July 13, 2010

New DV Jobs from Around the Web

Motion Graphics Artist
Phenomenon Post - Pittsburgh, PA
See original job posting at Mandy.com »
Pittsburgh based Post Production/Motion Design house seeks experienced After Effects/Motion Graphics Artist for immediate temporary F/T position thru November 2010. Willing to discuss temporary local accommodation costs. Broadcast commercial experience and strong design skills a must. Editing skills a plus. We are running with the most recent versions of Adobe Creative Suite (CS5) Avid Media Composer (V5) and Avid DS Nitris (V10) platforms. Must be a hard working creative and proactive ... 

Visual Effects Artist/Editor
web-based production company - Manhattan, NY
See original job posting at Mandy.com »
We are looking for a hard-working, self-starter to join our web-based post production team. This individual must be a detail-oriented visual effects artist who can think quickly in a fast-paced environment. In addition to being the VFX guru on the team, we are also looking for someone who has solid editing experience. You will be working very closely with the other members of the post production team, as well as with directors and producers, so you must be a team player with an easy-going ... 

Video Production Specialist
American College of Cardiology - Washington, DC
See original job posting at washingtonpost.com »
FUNCTION AND SCOPE:
Work as coordinator for busy in-house video production department. Assist in the day-to-day trafficking of video projects from concept to completion...MAJOR DUTIES AND RESPONSIBILITIES...Assist in all aspects of video production as a crew member for in-studio and on location captures;...Assist in post-production as a team member, assistant editor, or editor on assigned projects;...Organize and maintain digital assets via video production storage system;...Be responsible for ...

Tuesday, October 20, 2009

10 Things You Can Do to Stand Out on Set

Writer Jon Kline has published an article on MovieMaker.com titled "10 Things a PA Can Do to Stand Out." While directed at Production Assistants (very likely your first professional production gig), many of Kline's 10 tips can be applied to any position on any crew, and practically in any field.

1) Show up ready to work.
2) Be prepared on set.
3) Don’t step on toes.

Read the rest here.

Saturday, May 30, 2009

Starting Out in Film, Now What?

Here's some great advice for our alumni, recent grads, and soon-to-be grads - courtesy of NYC-based blogger, filmmaker, and educator Jonathan Poritsky of The Candler Blog:

Starting Out in Film, Now What?

Monday, February 23, 2009

DV Job: The Daily Advantage

Here's a job opportunity passed on to us by our good friends Jason Carney and Chris LaMont at the Phoenix Film Foundation:
ATTN: Video and Film Students

The Daily Advantage™ is currently building a new Entrepreneurial Web Portal which will feature interviews with successful entrepreneurs and investors.

We would like to hire film/video student(s) to work with us to shoot "on the street" style video interviews. This is an opportunity to make money and also to learn marketing strategies from successful business people. Video and digital editing skills are necessary, and we will begin shooting in early March.

To apply, please email or call Greg Richard.

Direct: 480-385-8755
Email: greg@studiogbrand.com

Saturday, February 21, 2009

DV Job: Production Assistant at CNN

Here's an entry-level job I came across, one that would be perfect for a recent UAT DV grad interested in news or documentary production.

Click here for details