... there's one element of interactive storytelling that designers just can't seem to get right: the cut-scene. Some exceptions exist, but these control-free cinematic sequences often prove uncomfortable if not downright embarrassing to watch. While they are almost always packed with gorgeous eye caramel, games' cut-scenes usually drop the ball when it comes to effective storytelling.
This is because many cut-scenes don't follow the time-tested rules of cinema that have made Hollywood so successful. Gamemakers abide by their own rules, packing their cinematics with wanton expositions and explosions. But cut-scene designers would do well to learn from the past century of film and its storytelling practices.Read the rest here!